Remove the perfect kill mechanic outside of using it for a combat achievement. Exactly. There should be a stepwise increase in droprate at predefined intervals for example: 150, 250, 300, 350, 400, 425, 450, 475, 500, etc. Pet hunters are often late game players who are willing to spend to speed up lengthy grinds (potentially make pets drop up. maryprox-6782 October 16, 2021, 11:59pm #1. Day 1 Vardorvis boss guide dt2, very basic with an example to get you through the quest and help you farm the boss afterwards :Daxe highlight shoutout molgoa. Join us for game…A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Please. 1 / 5. And yeah, Midir is my least favorite boss I've ever fought in a Dark Souls game (BoC isn't really a boss and doesn't. 5% of people will have NOT hit the drop once. A quick, easy reference sheet for all five bosses with embeds of all the gear that's tied to each Boss. so I went off time for orb as opposed to drop rate, they should all be around the same. . Increased the drop rate of the Dragon Pickaxe from King Black Dragon to 1/1,000 from 1/1,500. Vadorvis: Remove the strangled on the last path to the boss, you shouldnt have to deal with them if you unlocked the teleport and they make it incredibly frustating to resupply alt. The only one I could find on the RS3 wiki was Duke Sucellus . A 1/400 drop rate would be a 1/80000 on your first kill, but by 200, you'd be rolling a 1/400, and if you hit the 'dry' threshold of 400kc, you're not up to twice as likely to get the drop each kill. Vardorvis has terrible orb rates. 2600kc no vestige. At least give like 100-150k extra XP in non-combat skills related to the quest. Really enjoying them all. It's pretty complex unfortunately. In the context of a monster, the rare drop table must be hit first, which in this example has a 1/50 chance, then it must hit the sapphire's 1/4 after that. Monkfish even have a higher drop rate. They’ve said they’ll be similar to Nightmare or GWD at best. Make it have a 100% chance of poison (currently only 12. Drop rates are still estimates from wiki crowdsourcing, but let's look at the drops that are around 100k or higher from Vardorvis: Dragon dart tips, 130k average, 1/50. if it takes more than 5 minute to get one you should probably check your bank. He will drop more valuable loot. However, the rings are all made through the same process with their respective. the "actual" drop rate of the item is 1/600. An issue that could prevent the Duke Sucellus encounter from starting has been resolved. dALESOCIALS • 2 yr. Whose your favorite DT2 post-quest boss to farm? Question. When the Leviathan is defeated, a drop will be rolled for until the roll results in a success, as described below: [1] Roll 1/96 for the tradeable unique drop table (3/96 for awakened. Day 1 Vardorvis boss guide dt2, very basic with an example to get you through the quest and help you farm the boss afterwards :Daxe highlight shoutout molgoa. The current drop rate for seismics is 1/40 per kill, while any drygore is a 1/43 drop rate, and an ascension crossbow takes around 300 kills. After ~750 kills got the vestige and 1 ingot. Yes but Virtus is on all 4 bosses drop tables, think of it like Godsword shards. Boss drops untradeable Ultor vestige. Completing the quest could give the basic prayers, but you’d need to farm the bosses to unlock the top tier prayers. which sounds kinda OP to me. 2K. Anyone else disappointed with Dt2 bosses. 37 hits to match the average hit of a VW spec; at 3 seconds per attack, this is 7. then i went to leviathan and was like what the fuck. I have 300+ boss/barrows/superior kills and only got ONE t2 relic. r/2007scape. I think the high drop rate for BIS (or near BIS) is a good thing to avoid power creep. The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. 8% of people will go 1k dry for an enh seed. Added 'Ore packs' to Petrified Percy's. The rare drop table drops some rune items and other items of moderate value, and also has access to the gem drop table as a sub-table. They’re are intended to have a gwds style drop table which is great given how other bosses drop tables are. Phosani is way more difficult than any of the DT2 bosses and takes like 3-4 times longer for each kill. 7773. On a 1/100 drop, The lucky 10% of people who get the drop before everyone else will get the drop at 11kc. . Got back to back frags twice even. Please help upvote for visibility! 2. The players that were able to farm endlessly on release would make have been given access to busted drop rates, while more casual players would have been hung out to dry. Drop Sinh down to E and Lud & Zallen to F. Keep in mind that we might fine-tune the drop rates even further down the line. Looks like 400 solos are ~1/11. ago. There are thousands of players grinding the DT2 bosses right now. Harm with fire surge is also a lot cheaper to use than sang/thralls and the healing from sang isnt needed. twitch. r/PFSENSE. I'm having a lot of fun killing the post quest bosses so I think that's a nice reward. Act bosses in D3 don't drop good loot, instead provide the function of stopping us from progressing the next Act where better Tier items drop. The problem with ToA is how high the drop rate gets with invo and team scaling. So, 1/127, 1/512, 1/1,000. Virtus' intended use wasn't to be a stepping stone. Otherwise good update. Given that kills take about half as long, we would expect drop rates to be somewhere in the 1/. 2% (which makes having 1 or fewer orbs less than 2% or 1 in 50) after the update i got 7 additional orb and an axe piace in 90 kc. Based off the wiki it seems that the bosses have varying rates for virtus/rings/axe pieces. Now the drop rate do look like they might just be too low in general, based on early sample data, but that's a separate problem from this one specific issue. Desert Treasure II - The Fallen Empire is a grandmaster quest in the Mahjarrat series, and a sequel to Desert Treasure I. The drop rates between the 4 bosses vary a lot. Player breaks down the Berserker ring and receives a Berserker icon. bingusmcdingusiii. For example it treats the uncut diamond drop with a quantity of 41 and 62 respectively (depending on perfect kills) as only 1 singular diamond for the purpose of expected gp/kill and thus gp/h. In my opinion the drops from all new bosses are. In a world filled with Muspah, vorkath, Zulrah, and. After the fight ends, all his bonuses (and pt bonuses) will be added to his drop rate. GZ! Though, I am seeing a lot of 1kc pets on here today and it has me wondering if there's. Category. For all drop rates, use the formula base chance - (level * 25). Virtus could have been splitted between bosses, with one boss dropping all three pieces with lower chance. Boss drops untradeable Ultor vestige. I know months ago weapons like YER and the crusaders crossbow were rarer than others. These items are not rly upgrades, at least for me, deffinitely not for the current speculative price steming from the drop rates. -could limit the amount of players in the room maybe 4 max or so the fight is still interesting but still altable (dedicated tank/healers maybe something else interesting) -also give the mvp the drop dont scale it like nightmare/nex/wildy bosses. Firstly, it will roll for tradeable unique items. Not to even mention the Axe, which at these drop rates is essentially a megarare raids item that barely beats out the Fang or the Blade of Saeldor in the few places where it's actually good at. The post-quest versions are significantly harder. They are: Bellator Ring (Warrior ring) Ultor Ring (Berserker ring) Magus Ring (Seer's ring) Venator Ring (Archer's ring) To make each of the rings, you will need to acquire several items. The chance of getting a 1kc drop at 1/99 is 1. The player will need 3 fire nerves, 2. Add a Comment. Post your guesses for the dt2 drop rates! My (non-educated) guesses are: - Vestige 1/512 (mean kc) - Any Virtus piece 1/512 - Axe piece 1/1024 - Ignot 1/128 Let's discuss!. m sure theyve said the DT2 bosses are soloable but not solo only. Likely scenario 2: You were using coin share or loot share that skewed drop rates. I got a popup when I used it on a leech. For example: Drop Rates are interesting, pet is rarer than 1 individual piece. I had a 99. gp/hr is down in every old boss compared to launch, that's just how it works. For just camping a boss for a while then Vardorvis. Mod. An issue preventing floating columns from being destroyed has been hotfixed. 163. Madness. Levi: 54hr @ 25kc/hr. My average yield is 8. whisperers regular loot is actually pretty good especially if youre getting perfect kills. The drops are nothing like gwd at all, idk where people are getting that. A 1/400 drop rate would be a 1/80000 on your first kill, but by 200, you'd be rolling a 1/400, and if you hit the 'dry' threshold of 400kc, you're not up to twice as likely to get the drop each kill. I'm at 8 orbs 450kc at vard. ⏳ What rewards will the bosses drop? We want to shape them with YOU! I think a lot of it boils down to what the drop rate of the new rings are as to if the dk rings are relevant or not still. js and Bootstrap 5 . Dt2 bosses. 5% of people will have NOT hit the drop once. Desert Treasure II - Tweaks and Drop Rates 03 August 2023 Changelog - August 3rd CLICK HERE TO SHOW Desert Treasure II - Week One Tweaks Since last. Increase pet drop rates for awakened bosses! Once all the hardcore gamers have completed the blood torva, having a significant reason to grind the awakened variants would maintain a high level of demand for awakened orbs. tbow is a 300 hour (100k pts/hr) drop at chambers and represents about 50% of the total gp/hr you make at chambers. ago. Fight caves are great for t4 frags. There's an additional bonus in place. Edit: These are the drop chances from the bosses. Man really called them out like that. So I’m not complaining about the bosses. I heard the loot jingle (same as muspah) even though I didn't get a unique. Four upgraded Ancient Sceptres: Blood Variant, Ice Variant, Smoke Variant & Shadow Variant. . First off, I will never be able to complete the awakened versions, so this is not self-serving. No, that's coming from Secrets of the North. W. ago. The mechanics of spreading out the completion goal across multiple. Note: the Awakened variants of these bosses have 3x the chance to hit the unique table. Imo the prayer book will find enough niche uses to make the quest rewarding enough as it is. Join. I've been liking this idea I had for the upcoming four DT2 bosses to have a rare drop on their tables, being an untradeable item that can be handed in at MTA for Pizzazz Points. You'll probably die 5-10 times or so before getting a post quest kill if it took you 1 or 2 tries to get the quest kill. Every time the player attacks with the axe, they will take 8 damage and gain a stack of the buff. So, 1/127, 1/512, 1/1,000. Whilst learning leviathan and average player will likely die ALOT and spend mills in deaths. 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasures. Best I have had so far is 2 from raking 2 farm patches. The reward pool is larger than a raid release and it's simply a quest with a few demi-bosses attached. Short answer is that Meph on hell can drop most items, Pindleskin on hell can also drop everything but 3 items, Diablo and Baal can drop everything on hell, and Andariel can drop most items, but less than Meph (which makes her better for ring/ammy farming). CryptoI love that DT2 requires 64 Mining, despite a pre-req quest (Making friends with my arm) Requiring a higher mining level, 72. • 2 yr. 5erenade • 4 days ago. That means that despite the uniques being more common, the bosses are now actually less gp/hr to kill, and it also means the uniques will go down in price quicker as a result of. Its 1/768 with the normal system. 10/10 for the DT2 bosses but the loot…. ago. Feel like the Grandmaster quests should always have equal to or higher requirements than the pre-requisites if there's going to be a requirement. Vorago Drops the Seismic weapons which are currently around 1b for the set due to the rise of magic but also due to the infrequency at which seismics can be obtained. Even the most interesting solo boss, PNM, gets boring real quick, especially if you don't have the Tablet. could argue toa had its rates adjusted via many nerfs to invo system but this definitely was a bit more indirect of a drop rate change. Player breaks down the Berserker ring and receives a Berserker icon. 0101%. gg, but it doesn't have the DT2 bosses. Yeah. There are 4 new BiS rings you can create with the unique drops from the bosses. ago. Let's use a theoretical 1/100 drop on a unique boss item. There are many different Tiers of loot and to get that loot you have to reach certain parts of the game on. Base chances are found in the individual page of each pet. the tertiary drop is the blood, smoke etc gems, assuming 1 per boss. Leviathan – 1/96. - Lower killcount at reg bosses. . They get significantly hard/tankier post quest closer to like phosani nightmare or CG. 3 August 2023. RS3 leaves it up in the air Sucellus’s fate, could be. Axe pieces should be tradeable. Loot: Stash: Code available on github. Dt2 boss drops are actually gwd-like. Random, more exp for what you are doing the better the rate. ), you can probably get 18-19 kills per hour. 1. With current sweat-levels and hype around DT2, a low drop rate = quickly decreasing reward = low incentive to enjoy DT2. This means the following rates will now apply: Vardorvis – 1/136. This leads to an avg gp/kill of 92 gp while in. module = Dry calc form = dryin result = dryout param = chance|Chance of drop|1/128|string| param = kills|Number of kills|128|int|1-inf param = dropped|Number of drops obtained thus far|0|int|0-inf Form loads here (turn on JS) Submit form for hydrationFor example, Chaos Sanctuary is a level 85 area, but only random bosses can drop from TC87. I wouldnt be selling rings for 100-200 mil but hey i could be wrong! I just dont think 50 hours of basically raid-level bosses is worth that lol. 5 times longer to complete one full agent contract if you buy to tier 10. Now for most PVMers, these values are on the low side for items. Old School's most ambitious quest to date is fast approaching. twitch. Billed as the hardest and longest quest released in Old School RuneScape to date, the quest features some of the most intensive combat encounters in the game and rewards players with the ability to fight four high-level bosses which drop the Virtus robes and pieces of both. Vard: 68hr @ 30kc/hr. They’re are intended to have a gwds style drop table which is great given how other bosses drop tables are. 27. Vardovis is basically the most difficult boss of the 4 despite fastest ttk yet currently appears to have the most shit drop rates. They are exclusively obtained as drops from The Leviathan, The Whisperer, Vardorvis, and Duke Sucellus. he removed it. Drop Rate Project. Temple of the Eye. Category: Mechanics. 150 and above should be chance at all the raid uniques minus the kits and transmog for pets. DT2 bosses do not have any KC requirements to go back into boss, shorter run back (teleports make it even closer), and can be solo'd. my average whisperer kc takes around 2:30 and my average awakened whisperer kc takes 9mins, this means I can do 3. Maybe the DT2 boss drop rates are intentionally conservative with the intent of being adjusted as needed. 73% of people will NOT have hit the shard LESS than 10 times. It could work like that. Let's also assume that this boss is largely done for this drop and little else in the drop table is worth much. With a 1/81 unique rate, any virtus piece is 1/648. The droprates are quite low on all of it, even after buff. Between Duke, The Whisperer, Vard and The Leviathan which one do you personally feel strikes the best balance between design, reward, mechanics, challenging, fun, etc. None of the DT2 drops are worth the time investment. With Desert Treasure 2 coming in a couple months, Jagex will be pitching the rewards for FOUR new bosses that will each have their own unique drop tables. Run x times. This also has the benefit of helping to add value to new boss drop tables in addition to the new proposed uniques, so they can be less reliant on resource drops for profit. For now Let's try and enjoy those well made bosses! nex was bumped from /43 -> 53 within hours of release then a year (?) later back down to /43. Not hard to do, tbh. They are amazing, super fun and extremely challenging. So, 1/127, 1/512, 1/1,000. 14. Most LSs can be ran in 1-2 minutes, or even less. Dying a few times and using a lot of supplies adds up and when you finally get the kill with 53 rune arrows, it isn't fun. Farm kalphite's dpick drop. Edit: Thank you for the replies, I'm more hopeful to being able to complete this. TTC Ring: 29 hours @ 26kc/hr. I can't really complain because I'm under drop the drop rate and I've been incredibly lucky, but I could have gotten two vestiges. Primary drops are always dropped every kill. In comparison MM2 gives the 4 zenytes and a ballista, so for DT2 it would be the 4 rings and the prayer book at the most, but theres 8 extra rewards. 55 times more common than getting no drops. Player obtains new bars, either through trading or as boss drops. Anybody have any educated guesses on drop rates for individual virtus pieces? I was assuming it would be something like 1/900 each (1/300 to hit table) but from what I’ve seen it might be even rarer. The quest was amazing, and the new. This is for a stat project for my students during probability, which they will calculate how many kills they should need for upgrading all rings, getting the soulreaper axe, WITHOUT giving them the stated drop rates. Join. It's pretty simple, you need to dodge the axes and pray range on the audio queue to block the blue attack. twitch. Yes and you can get spooned as early as 3kc instead of 1kc. So they can be dropped in addition to the primary/secondary drops, and even in addition to. D2 and D2R Bossq and Monster Drop Simulator. Duke: faster prep, when to step back/behind pillar. This means the following rates will now apply: Vardorvis - 1/136; Duke - 1/90; Leviathan - 1/96; Whisperer - 1/64; Note: the Awakened variants of these bosses have 3x the chance to hit the unique table. The new boss that drops claws is 5m an hour because it has a 1/1000 rate on a 90m item, so you achieve some balance there and you dont necessarily flood the game with ancestral and tbows And lastly, why this idea is something that needs to happen now, because you're releasing 4 new bosses with 4 new drop tables and potentially dozens of new. Desert Treasure two has brought some brand new monsters into the game who drop brand new best in slot rings. Runite ore, 200k, 1/50. By making a 100% orb droprate, it wouldn't break the game. If they can make dt2 bosses take 250 hours for cloggers and ironmen rather than 50 hours, that's a lot longer before people start complaining about lack of content again. -1. Huncho_Muncho • 2 mo. New rings dt2. While the awakened bosses have a slightly better drop rate for the unique drop table (3/x rolls, x being the boss' respective unique chance), they are not meant to be farmed for them, as they are significantly harder to kill. The community when nightmare drops crash from jagex drop rate increase, after complaining about drop rates being too rare. Survive, then kill them. I did vardorvis, the most farmed boss i guess. and an exotic piece isn't even guaranteed. 59 snapdragons/patch for all patches (live and dead). TC also has no effect on charms, jewelry, and affixes. Barrows is great for tier 2, you can even set the last recall crystal to tp you to the chest. Leviathan – 1/96. honestly they need to buff the difficulty of duke and the other 3 could do with a bit of refining but pretty solid defo don't need to make easier, the awakened versions should provide more peak content. Uniques Found: 0/379. The completed Rings are all tradeable, but require completion of Desert Treasure II – The Fallen Empire to equip. Additionally, Does anyone else think the bosses post quest got a little bit. Good evening OSRS Addicts. What did he say. ago. These are as follows: 2/128 chance to obtain a unique item (equal chance at any unique if you roll) 1/128 chance then a 1/4 chance to obtain a Godsword hilt (if you fail the 1/4 you'll get 19,501-21,000 coins instead)The answer is Whisperer. ITS JUST A 10X FOR QUEEN EVAHe primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2 . The Desert Treasure 2 Awakened Bosses present an exciting challenge for OSRS players seeking new adventures and rewards. The problem there is that adjusting drops to make things less common is much more likely to piss people off than if you improve the rates. Otherwise dags kings is just dead content. ago. The drop rate for the tradeable unique drop table was increased from 1/120 to 1/96. CryptoFor chaos elemental the drop chance of Dragon pickaxe is 1/256 or 0. Solo bosses that you repeatedly pound and get a kc every 3 minutes get boring real fucking quick. Less likely to go on long dry streaks essentially, the ring could also be more common then the other uniques. 3 comments. DT2 Awakened drop rates. What mechanics do you want to see from the upcoming DT2 bosses; assuming they are smoke, shadow, blood and ice E. . Today we’re asking you to give the greenlight to a handful of exciting new offerings that will drop from the four fearsome bosses of Desert Treasure II – The Fallen Empire. I think the difficulty order goes something like (from hardest to easiest): Insanity Wardens, Akkha. The routine for farming Act Bosses is more or less the same from boss to boss - use a Waypoint to get as close to the boss as possible (Catacombs Level 2, Durance of Hate. You'll probably die 5-10 times or so before getting a post quest kill if it took you 1 or 2 tries to get the quest kill. My last friend that kept going was 1600 KC Leviathan with only Virtus mask and. General Discussion. one mechanic for the shadow boss darkens the entire room and you have to turn on a certain brazier and deal damage before it is extinguished and you need to move to the next. About a 60% chance at the original. DT2 bosses already cater ring drop mechanics to irons, I don't really see a problem with Virtus Robes not filling a progression niche for us as well. Without giving too much away, it’s no secret that four repeatable bosses, each with their own unique drops, is a first for questing in Old School. Wasn’t this confirmed earlier from that guy that got ring? "Confirmed" is a very loose word. rugg0064 • 2 mo. Calculate the drop chance of your desired items with ease using this tool!Well, they announce the names of the bosses. Virtus is too cheap too. Decent ammount of ruinte ore, soul runes and dragon javelin heads, plus its the most common orb drop. It also has increased drop rates for Belongings of an Adventurer, Gold Bars. Since I’ve only been farming Leviathan so far I’m not sure if the other bosses allow that option but for Leviathan there is no way to leave other than to teleport out. They are basically slayer/barrage training robes. least you got the d scim from vard. ago. This honestly just sounds like a skill issue. Get 3 points, and the vestige spawns. Boss Pets, Skill Pets and "Other" Pets in @OldSchoolRS. To make these tradeable, you’ll have to do a spot of handicrafts – to do so, you’ll need 90 Magic and 80 Crafting (both boostable). NobudyKnowsWho • 3 mo. At CG you have the potential to go extremely dry. new osrs runescape quest Desert Treasure 2 - The Fallen Empireincludes these new bosses:VardorvisThe WhispererDuke SucellusThe Leviathanwill try to make loot. 769. . The issue with these bosses is while casual players may enjoy these bosses a lot going 1k kc on average before seeing a worthwhile drop isn't that good by modern standards. 0513% chance of going 3000 dry. The ring requires players to have killed Vardorvis at least once to wear; attempting to wear it otherwise will result in a game message in the chatbox stating The ring slips off your finger. Let p_0 be the drop rate and p_hat be the sample mean. Green logging a boss is not the basis of a boss' drop table. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main. 2131/2277. Vardovis is basically the most difficult boss of the 4 despite fastest ttk yet currently appears to have the most shit drop rates. The recent increase in drop rate of DT2 bosses has directly impacted the price of all the uniques coming from this content, some of it falling over 50% in a single day. ago. Seen a lot of posts about people being burnt out and quitting OSRS. Yeah, they’re not any more likely to get dupes than mains with the same KC. subscribers . could argue toa had its rates adjusted via many nerfs to invo system but this definitely was a bit more indirect of a drop rate change. Huge Changes to DT2 Boss Drop Rates in Today's Update!#OSRS #DesertTreasure2 #Buff #DT2 #OldschoolRS. But I also hand-waved the original sanity check, which also isn't that accurate either, so let's be a little more thorough: Fang does indeed average a 29, at 74. . There is no way the drop rate can or should be this astronomically low because it discourages group play. That's a big difference - and seeing as 1/5th the drop of vestiges is around 150 kills, that's likely to be the stopping point for anyone doing just the combat diaries (usually require 150 of a boss kill at master. With a few players in the game, enough Magic Find and of course, some luck, you should be able to accumulate a glorious arsenal of unique and set items by farming Act Bosses. There's absolutely 0 reason you need to green log 4 bosses to get items they. Should you receive a vestige, you'll have to fuse it with an icon obtained from breaking down the corresponding Fremennik ring, then combine your fusion with new tradeable bars to make the finished ring. The Mule just has to sit there during the boss and do nothing. Jagex announced the drop rates have changed which will also have a similarly looking effect on those charts with people reading the blog and panic selling to try and get the old price before anything hits the market. Trivia [edit | edit source]This content is 72 days old and this dude is a few days away from breaking the 10k. Likely scenario 3: You badly misremembered when and if you actually got any drops in that streak of kills, since even getting a single drop in a set of 600 kills is ~ 1 / 120,315, which is like 14. 25 (depending on path invos this could change) so a staff is roughly 1/270 at that rate. Can just look at the proportion of players with 1100+ vardorvis KC right now. ago. Magic Find. 6 reg kc to ea awakened and this is even more pronounced at bosses like Leviathan. r/2007scape. Barrows is great for tier 2, you can even set the last recall crystal to tp you to the chest. New drop rates just dropped on wiki. They are moderately harder but really the main thing is muscle memory. And the drop rate in reality is 50% worse. Reddit. 229. That plugin has made life so much easier. If you want to try the fight again, you’ll need another Orb. In game where almost half the base plays iron, and another 40 percent that are mains play the game for the collection log, minimizing grueling dry streaks is an important thing to consider. ago. Over 1000 kills with the 1/1000 drop rate. 700kc isnt even that much to go on rate, yet it feels to actually do the boss for that long when all u get is chump money along the way. tbow from cox, scythe from tob, shadow from toa, inquisitor’s from nightmare, zcb from nex, the list goes on and on. . With 90 Magic, player fuses Berserker icon with Ultor vestige. the stepping stone is just a bone they threw because the community wouldn't shut the hell up. Multiple pet posts here but not a single ring one. Play with sound on to know when you got your first 2 ring rolls at DT2 bosses. I hope they don't go the Zulrah/Vorkath route of "every kill is good loot". People seem to be forgetting that they said the drop rates differ from boss to boss based on their kill times. By creating a requirement of 3 rolls to get the drop, without any indicator to know how many rolls you've succeeded on, it creates a worse feeling of hopelessness when going dry. valdo33 • 5 days ago. Many late game players (mains especially) completely discount and ignore the time commitment they have already put in to the game. The ultor ring is one of the Ancient rings and currently boasts the highest strength bonus of any ring, surpassing the imbued berserker ring by +4. Far too common drop rate, people were saying to. Each of the four bosses fought after the quest will have a chance of dropping a specific item that is used to make this axe, meaning players must kill all four bosses to assemble it. Make the new quest bosses drop parts that upgrade existing rings like berserker ring, archer ring. ~50% drop rate anecdotally. POV: You just started grinding the DT2 bosses. And there is also no such thing as an "average" when it comes to droprates. Rex drop rates. About a 60% chance at the original. 1. This means the following rates will now apply: Vardorvis - 1/136; Duke - 1/90; Leviathan - 1/96; Whisperer - 1/64; Note: the Awakened variants of these bosses have 3x the chance to hit the unique table. Prime drop rates. And that’s not a good thing. Farm kalphite's dpick drop. Vardorvis was nearly 50 hours to ring rate at 30 kph, while the other bosses we closer to 30 hours to hit ring rate. They add much needed variety to the bosses in RuneScape that both newer and older players may enjoy learning to defeat. Its 1/15000000ish to get a 3kc ring if the drop rate is 1/256 with the new system. My guess is relatively common like the ancient icon so 1/50, a far cry from the 1/506 or w/e GS hilts are. Today we will share the drop mechanisms and unique rates. I think vardorvis has the worst drop rates in general, which makes sense because it's the fastest boss by a decent amount. Hopefully the ring drop rate is figured out to make it viable and at least the pets are sick Reply. Baba, Zebak.